

Am I fascist? A communist? A moralist, perhaps? Regardless of whichever side you choose, the interactions you have with NPCs will play out differently as they’ll always react a certain way to your ideology. The game also has a unique system called “thought cabinets,” which players can equip to unlock specific game scenarios.Īdditionally, as politics is a strong theme throughout Disco Elysium, these parts of your brain will often stop you between actions to try and tempt you to choose a certain side where you’ll need to ask yourself who you are. Thankfully, your brain will always be there with you during well-timed moments in conversations to help out, whether it be your encyclopedia of knowledge, logic, conceptualization, or more, and these branches will help out depending on the situation. Seeing as most of the people of Revachol do not fear or respect the police, players will have to figure out ways to earn it. In order to do this, I had to move around Revachol asking questions to its odd and opinionated residents, many of whom have their own stories to tell and goals to achieve and will not think twice to use you to achieve them. Playing on, I later find out that I’m a cop in Revachol, a city amid a communist revolution where a murder has taken place, and I, as a detective alongside my stoic partner Kim Kitsuragi, are tasked in solving the case.

I, on the other hand, put points into intelligence-based skills for my character as I believe knowledge is power especially in these types of games. Or if you’d rather be cunning, agile and observant, then Motorics is where your points should go. Want to get into the mind of your allies and opponents? Put points into Psyche. Want to be a tough brute? Put all points into Physique. At the start of the game, players will be prompted to choose what type of character they’d like to play as depending on whichever skills they chose. All we’re told about our character is that he is an alcoholic and unstable amnesiac with a very complex and creative, albeit talkative, brain.Īs a narrative focused game with table-top RPG mechanics, t he game uses the tried and true method of allowing players to create a character by having them have no recollection of who they are, so they build who they want to play as. After getting acquainted with my environments and shabby apartment, I look into the mirror to analyze and get to know who this person I’ll be playing the rest of the game as and the result is complicated, to say the least.

During its first scene, players are given a glimpse into the cryptic, existentialistic, and complicated mind of our unstable playable character. Disco Elysium is a game that begins unlike most as it sets itself apart from the others almost immediately.
